Design Feeds
Smashing Magazine
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A New Community For In-House UX People
We’ve been working on something new! We’ve teamed up for a **new small community** for people doing UX-inside organizations — with weekly calls and a shared library of the business cases, templates, and research plans that have actually worked for other folks. [Jump to details](https://uxinsiders.boagworld.com/).
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Making Immersive LLM Chat Experiences More Accessible
As LLM chat patterns become more widespread, making them accessible is essential to ensuring everyone can access the information, tools, and opportunities they offer. Drawing on his work improving these interfaces, Eric Bailey shares practical ways to make chat-based experiences on the web more accessible and usable for people who rely on assistive technology.
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Modern CSS Might Make Your Front-End More Complex
Replacing JavaScript with a modern CSS feature can simplify a piece of code while making the wider application harder to reason about. Gabriel Shoyombo explores what happens when logic is split between CSS and JavaScript, sharing practical guidance to help you keep complexity in check during migration.
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A Spark Of Color In November’s Gray (2026 Wallpapers Edition)
Let’s kick of November with a new collection of desktop wallpapers! Designed by creatives from across the globe, the wallpapers come in a variety of screen resolutions and can be downloaded for free. Enjoy!
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Accordion Icons: Which Work Best?
A closer look at accordion icons, why split menus are harmful, and why it’s better not to have icons and text labels link to different actions. Plus, why the caret is the safest icon choice. You’ll find more [useful guides](https://www.smashingmagazine.com/category/guides/) and [online workshops](https://smashingconf.com/online-workshops) here on Smashing Magazine, so make sure to browse and explore.
Sidebar.io
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Please use AI
Be sure to use AI when making.
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TK
A new way to write from Medium. The more you write, the better it gets.
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Blossom carousel
Enhance native scrolling with dragging instead of replacing it.
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What product strategy does
On maintaining and rebuilding critical relationships.
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Customer or product?
Sort the apps your family uses and see the price you can’t see.
A List Apart
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Designed for a Dead Language
Every language app in your pocket inherited a teaching method built for Latin. Understanding why that happened is a more useful design lesson than anything the apps themselves will teach you. In 1788, Prussia introduced the Abitur, a standardized national examination required for entry into universities and the civil service. To pass it, students needed to demonstrate measurable, gradable knowledge. The system needed to teach language to large classrooms, produce consistent outcomes, and do it with one teacher and thirty students. The educators responsible for designing this system reached for the only teaching template they had, one that had been used in European schools for two centuries: the method developed to teach Latin. Latin, by 1788, was a dead language. Nobody needed to speak it. The scholars who studied it were reading Cicero and Virgil, not conducting conversations. The method built around it, memorizing grammar rules, constructing translations, analyzing written…
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Good designers, bad websites: a proposal
I want to discuss accessibility because it is the most important thing for making websites. Other A List Apart articles give you innovation and insight. This article will give you homework. These are just my personal views, but they’re pretty good. I want to start off with a couple of statements, and you will agree: Designers are good people. I have never heard a designer say, “I don’t care if somebody can’t read this text”, “Not my fault if somebody can’t use this device”, or “Who cares if this is confusing?” Some designs exclude people. You have seen people unable to read the text on a website or app that somebody designed. You’ve seen people unable to use a physical device that somebody has designed. You’ve seen people utterly bamboozled while trying to use a service that somebody designed. So what? The first question is, “Is this life-or-death stuff?” The…
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Design for Amiability: Lessons from Vienna
Today’s web is not always an amiable place. Sites greet you with a popover that demands assent to their cookie policy, and leave you with Taboola ads promising “One Weird Trick!” to cure your ailments. Social media sites are tuned for engagement, and few things are more engaging than a fight. Today it seems that people want to quarrel; I have seen flame wars among birders. These tensions are often at odds with a site’s goals. If we are providing support and advice to customers, we don’t want those customers to wrangle with each other. If we offer news about the latest research, we want readers to feel at ease; if we promote upcoming marches, we want our core supporters to feel comfortable and we want curious newcomers to feel welcome. In a study for a conference on the History of the Web, I looked to the origins of Computer…
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Design Dialects: Breaking the Rules, Not the System
"Language is not merely a set of unrelated sounds, clauses, rules, and meanings; it is a totally coherent system bound to context and behavior." — Kenneth L. Pike The web has accents. So should our design systems. Design Systems as Living Languages Design systems aren't component libraries—they’re living languages. Tokens are phonemes, components are words, patterns are phrases, layouts are sentences. The conversations we build with users become the stories our products tell. But here’s what we've forgotten: the more fluently a language is spoken, the more accents it can support without losing meaning. English in Scotland differs from English in Sydney, yet both are unmistakably English. The language adapts to context while preserving core meaning. This couldn’t be more obvious to me, a Brazilian Portuguese speaker, who learned English with an American accent, and lives in Sydney. Our design systems must work the same way. Rigid adherence to visual…
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An Holistic Framework for Shared Design Leadership
Picture this: You’re in a meeting room at your tech company, and two people are having what looks like the same conversation about the same design problem. One is talking about whether the team has the right skills to tackle it. The other is diving deep into whether the solution actually solves the user’s problem. Same room, same problem, completely different lenses. This is the beautiful, sometimes messy reality of having both a Design Manager and a Lead Designer on the same team. And if you’re wondering how to make this work without creating confusion, overlap, or the dreaded “too many cooks” scenario, you’re asking the right question. The traditional answer has been to draw clean lines on an org chart. The Design Manager handles people, the Lead Designer handles craft. Problem solved, right? Except clean org charts are fantasy. In reality, both roles care deeply about team health, design…